One rule of thumb is that a clan should be created at Town Hall level 9 or higher. This is because if you are a clan leader, you must look powerful with your defenses and offensive power, displaying strong towers and upgraded, high level troops such as the Electro-Dragon. Town Hall level 8 and below are considered early-game in Clash of Clans, and at level 9 things such as the powerful Archer Queen are unlocked, making you a more attractive leader. At Town Hall level 12, Siege Machines can be built, which makes you look far more attractive as a leader. Try joining a clan first. Running a clan can be a lot of work and you might not be experienced, so joining one first can help you learn the ropes.
A Hardcore clan, better known as a Trophy Pushing clan, is constructed around the idea of constantly warring. They mostly always have wars that go from back to back, and usually never stop, so be prepared to invest precious time. Farming clans are basically the opposite of hardcore. Farming clans rarely have wars and “just like the name suggests” they farm. The only point in joining a farming clan is to get high-level troops for your farming. A Casual or a Hybrid clan is basically just a combination of the two, warring usually but not always and, farming a lot on your off time.
Try to come up with something fresh and exciting, and avoid boring clan names like “The Clash Clan” or “The Great Clan” or “We Do War. " No thanks. Look at the most popular clan names and come up with very different types of names, names that sound like rad raider clans from the Viking days. Try out something awesome and specific, like “Witchsmoke” or “Dragon Eye. " “Green Valkyrie”? Now you’re talking.
Some players elect to include their clan rules in the description, while others choose to make that available later with individual clan members. Whatever you choose to do, it’s up to you. You’re the leader!
It’s likely you will remain with around five or ten members for a while, depending on your rank. The higher you are in rank, the easier it will be to get people to join. If you’re having trouble gaining members, be patient and gather players slowly by leveling up until you reach 20, which tends to be a breakthrough point. Many people will start to join and you will soon have a clan of 50 or more.
Some players like to start out by offering free elder status for the first few, while others look on this as a bad way of doing business. This tends to attract “hoppers,” or players who only stick around for a short while and become inactive. It’s better to accept and promote only strong players who’ll improve your clan, not abandon it.
Try to not recruit clan hoppers or people that will just negatively impact your clan, unless you’re really desperate for members. Lots of people in global chat will want the status of Elder or Co-Leader in your clan, which can make the game less fun for you when they start abusing their power. Make wise choices when promoting.
Make sure your rules can be enforced and are specific. Saying that you’ll kick out anyone who’s “lazy” is hard to understand, and can undermine your authority if one person defines laziness differently than another. Be specific in your rules and your warnings. Common rules include rules against cursing, rules that everyone needs to use both attacks, and rules that everyone should participate at certain times to make clan wars a success.
Place weapons and walls around your most valuable property. You can also place a wall around your base to help if other people attack you. You can place army camps, barracks, and builder huts around your defenses, taking time to upgrade continually.
Don’t give out free promotions, unless you’re really desperate for new members. Some trolls like to join clans, become co-leader, then kick everyone out. No fun. Only promote people you know in real life as co-leaders to lower the risk of a coup. Kick out inactive players. Members who are not active, not participating in at least 2 or 3 wars in a row, and not donating, kick them out.
Don’t give out free promotions, unless you’re really desperate for new members. Some trolls like to join clans, become co-leader, then kick everyone out. No fun. Only promote people you know in real life as co-leaders to lower the risk of a coup. Kick out inactive players. Members who are not active, not participating in at least 2 or 3 wars in a row, and not donating, kick them out.
Communicate effectively to plan together before the war, telling your clan to ensure they use both attacks, and other more specific strategic plans.
Communicate effectively to plan together before the war, telling your clan to ensure they use both attacks, and other more specific strategic plans.
If your clan takes part in wars, make sure to use all your attacks during the wars. Make sure to gain the full amount of points a single person can gain during Clan Games so that everybody can profit from them.
Make sure you listen to your clans input as well, especially the elders. Try to come to a consensus whenever possible, but don’t forget that it’s your job to make the ultimate decision, if necessary.
If you do choose to promote players to co-leader, make sure they’ve played with you for a long period of time and have donated a sufficient number of troops to the clan. Write this into the rules so everyone can be clear on how promotions work. Offer constructive feedback. After warns, replay some unsuccessful raids and try to tell your members how they could have done better. For example, if someone used an all P. E. K. K. A. army, tell them to try an all dragon army next time because it will be more effective.
Don’t rush the town hall. Beginning players have a tendency to rush the town hall building project, which can end up getting everything off on the wrong foot. Instead, max out everything in the store, and then you can upgrade your town hall.